Showing posts with label Interview. Show all posts
Showing posts with label Interview. Show all posts

Tuesday, 15 December 2015

I got interviewed by Limun Ropellukset

You can find the original Finnish interview here:
http://iimu.kapsi.fi/limunropellukset/archives/4357

Google translate doesn't handle Finnish well, and translated version is missing all the pictures. Translated interview can be found here:
Longlink shortened


Saturday, 12 December 2015

Interview: Joni Heinonen RPG youtuber and illustrator from Finland

Joni Heinonen is a gamer from Finland who also hosts Finnish Youtube video series called Ropetupa (referred as RP Lodge in the interview) and illustrates comics and various roleplaying games (including Dragon Union).

What is your story? As a gamer and an illustrator?

Let me answer to the illustrator- half first: I drew the Moomin's Animated Series' Groke when I was four, into a cardboard box. So that was my first drawing I ever made. I also like to make comics, or graphic novels.
The story of Roleplaying gaming is a bit more complicated: At the turn of the millenia I was bored, so I read Pelit-magazine, where I noticed an interesting article about someone's first LARP.
Article was written by Nordic, I read all the other articles in brevious magazines. Slowly the world of RPGs opened to me, and I bought Cyberpunk 2020, and never looked back.

Joni Heinonen with his first RPG.
You are one of the few rpg youtubers in Finland. What pushes you to create videos instead of more traditional blog writing?

I first got the idea to do vlog, when I watched Lazy Game Reviews, it had a laid-back attitude which inspired me to do something similar. But I didn't want to make a channel about videogames because those are so common in YouTube.
So, I decided to make a channel dedicated to RPGs, because I knew much about the subject.
Other RPG styled videos that have inspired me have been TtheWriter's D&D Stories and Counter Monkey.

Is it hard to come up with topics for your videos, or do you have a big pile of "to-do's"?

Christmas episodes are really difficult to make, because there are very little Roleplaying games that has holiday-theme. Otherwise I have ideas for the next year at least. Subjects for videos comes to me mainly by looking at my bookshelf.

How hard is it to get feedback for your videos? What is the force that makes you continue? What is it that makes this "your thing"?

Feedback isn't that common, but when someone comments my work, I feel like the king of the world. That makes me want to continue.
I want to think RP Lodge as an channel for newbies, who are on the fence about the hobby, and as an RPG Chronicle for future generations. Maybe that is the my "thing" because it is unique, at least in Finnish language area.

Your channel is currently in Finnish. Have you got anly plans to break internationally?

I am currently planning to review the Age of Tempest as an "international" -episode. Depending on how well that goes, I may start to make English videos in addition to Finnish.
Of course Age of Tempest has to first come out.

I've noticed luring you that you're also some kind of a collector. How much you use the material that you acquire?

I have only collected for a couple of years now. Surprisingly, my collecting really started when I got a girlfriend (my wife nowadays). Other than Vampire: Requiem I have played everything that I have in my bookshelf. If I am not going to run the game, I won't buy it.
Furthemore I like to read every book I have, so I don't buy collector's items or something that I want to sell for a better price.

Do you prefer being Game Master or a player? What is your gaming style, what kinds of games do you like?

Definitely as a Gamemaster. I like to run story-based games, where players still have the power to affect to the story. I like games which have elegant rules and the possibility to do other than just hit an orc with a sword.

What is your favorite system and why? Is it something you've found later or been there from the beginning?

My previous favorite, Cyberpunk 2020 has been replaced by Pathfinder. I like in Pathfinder how much tools it gives to players and gamemasters.
I know Pathfinder at least from my second game I ever purchased: D&D 3rd edition.
D&D is apparently some kind of requirement for a roleplayer.

What tips you've got for beginner youtubers who would like to create gaming/geek videos?

Don't say and think should you do this, at least try, then hesitate.
I have to say also that the quality of audio is way more important than the quality of the video. Don't use the camera's mic if possible.
You shouldn't do what everyone else does, do what is important to you, find your own "thing". If nothing else, do reviews from obscure toys from 90's if you can't think anything.

Roolipelitupa's studio.

If someone wanted collaboration with you, get visibility in your video or get your illustration for his material, how should he proceed with you and what bribes you need?

You can contact me through my e-mail: ropetupa@gmail.com.
I have thought about making cross-overs with other Finnish 'Tubers. But for now, I am going to work alone. Best way to get your product reviewed is to send it in a physical form. PDFs are left at the bottom of the list.
At the moment, I will work for free for Finnish RPG makers, it will change if there is too much people who want to get my work, of course. But my prices aren't high, just some couple of tens.

Thank you for the interview! Your video channel is always a joy to watch. It's refreshingly cheery. What would you like to say for the readers of this article in the end of the interview?

Nerdness, favors the nerd!

Friday, 11 December 2015

Interview: Miska Fredman from Ironspine

Miska Fredman is Finnish rpg writer and publisher from Ironspine. Under his belt are games like science fiction rpg Heimot and family rpg of science and fantasy Astraterra. In works are English translation of Astraterra, post-apocalyptic Mythos game Chthonian Highways and re-imagined version of Heimot called Hyperstorm.

He has recently started Patreon focused on scifi maps.

I wanted to ask him few quick questions, and here they are, answered!



How did you start writing games? Who are your greatest influences?

I think I was 13 or so when I got my hands on Megatraveller. I bought it from my friend and it was all in English, but the little I understood at that time got me so excited about the game that I decided to read it with English-Finnish dictionary on one hand and Megatraveller on the other hand. I think it was during that process when I thought for the first time that one day, I want to write a roleplaying game. Back then I thought I would have to move to US to do that, but fortunately things have changed quite much since then :)

Its really hard for me to name certain designers as my influences, but I can name a few games. Megatraveller was my first scifi RPG I played and it influenced me a lot. Later I happened to try Mage from White Wolf and that really hit the sweet spot for me. I still think the skill and ability ratings as dots and dots as dice is one of the biggest innovations for the RPG "interface" design. Since then I have played a lot of different games, but there has not been any great revelations after the Storyteller system. But dont get me wrong, I think there are some really game changing new systems out there, but I'm kind of a visual person myself, and that's probably why I find the Storyteller system so pleasing for my taste.



You are extremely talented, creative and productive mapper and I don't understand how I just recently found out about that skill of yours. How long have you been mapping, and have your maps been published anywhere before your Patreon?

Thanks. My Finnish genes have difficulty to accept such compliments :) But to be honest, the inspiration I had for drawing maps was a bit of a surprise for me too. I have always liked drawing maps, but over the course of last ten or so years, my map drawing retarded to drawing a few quick scribbles on a paper while playing or just before that. I remember seeing some of +Dyson Logos' maps a year or two back and I really liked some of his more complex maps.

When making a map, I might start with a simple idea of the place or theme, but as I start drawing a story starts to take shape in my mind. I try to think of possible interesting scenarios that might take place on the map. I consider a map successful if they inspire others to come up with adventure ideas, and you can play the map from different starting points and with different objectives.

I have made some maps for a few of my games. For example Astraterra has a few maps published, including the world map, for Heimot I designed a fringe world port colony, called Port Dallas (it was controlled by the Bluewing family ;) ). Also, I did 30-something maps for the firstever #mapvember. These maps are available in my blog "Adventures Beyond Space-Time" for personal or commercial use under Creative Commons license.


How do you see Finnish rpg industry at the moment?

It's small. It's very small. But like Finns in general, it has a lot of sisu (guts or grit) ;) I mean you really can't do RPGs in Finnish for a living, but there are still new publications made at least yearly for the past few years now. And there are games translated in English or coming in English. I have myself a couple of projects going on, as you already mentioned in the introduction. Astraterra is "just" a translation project, but Hyperstorm is a bit more ambitious project. It's adventurous, but slightly gritty space opera with lost human colonies ruined by a devastating AI civil war, strange creatures lurking in the shadows and mysterious alien ruins of a long lost culture. We are talking about "dungeon crawling in space", even though the game is not an OSR game. It has a bit more modern rules, but a d20 roller will still feel instantly familiar with the system. It uses the same Ironcore rules as Chthonian Highways. It's still under development and we do not have any solid deadlines yet. One thing I'm quite sure about, there will be example maps of my design in the game :D

Who are your inspirations, what games or supplements have influenced you the most?

This is not an easy question to answer. Over the years I have played or gamemastered quite a few different game systems and settings. World of Darkness (the old one) games and Trinity are games I did spend a lot of time playing. But there are many other systems I have also enjoyed or regarded as well designed. Recently I have found Numenera, Fate, Apocalypse World, FFG's Star Wars and Mutant Year Zero quite interesting.

What do you think of OSR, and the DIY part of it?

The whole OSR phenomenon is quite intriguing; red box D&D was the game I started with and it's interesting to see that it still has its charm. I must admit that I have not played the new OSR games, but I got LotFP in my hands some time ago and its on my reading list. And I just yesterday ordered Dungeon Crawl Classic. I have found White Star also interesting - especially because it has Star Knights as a class, and my first RPG hack (scifi redbox D&D with percentile skills) from early 90's was called "Star Knights", and for nostalgia reasons Astraterra had Star Knights as a class too ;D

But I really like the DIY attitude surrounding the OSR community. I can relate to that very well, Star Knights was hand-written on blue covered note books and I used to photocopy self-made equipment supplements for Megatraveller at our local game store. And one of my more recent games, Kärpänen, where you play a party of different kinds of flies on an epic journey through a house, was done with a DIY attitude. I must say that things have changed quite a lot since the 90's, for example. Nowadays it's quite easy to do an RPG or a supplement yourself and distribute it through a POD or pdf store for example.

What would you like to say to my blog readers?

First of all, I would like to say that I admire your enthusiasm for roleplaying games and more specifically for OSR games. The DIY attitude that you radiate is amazing. So, what would I say to your blog readers is Thaumiel Nerub is one of those few people that I have come across in my life, who are hard-working and really honest about their passion. This is the invisible and intangible energy that has driven our hobby to the point where it is now. I know that Thaumiel has a webstore and a Patreon project as well,  the least that you can do besides offering your likes and shares on social media, is to order some of his products or support his Patreon. Otherwise, keep on looting and may the dice ever be in your favor!

Wait, before you go, who is Ragnar?

Oh, that guy. I don't know him personally, but I've heard that he's a swordmaster and a 3rd level fighter. Also, he must be really into roleplaying. According to him the only true purpose in life is to crawl in the dungeons, roll a natural twenty and crit the hell out of the critters. I've heard of rumors that he's making an OSR fantasy roleplaying game of his own called "Legend of the Heartbreaker".

Seriously: Ragnar is a character I came up for one of my Loot Crate unboxing videos, but since then Ragnar has made reoccurring appearances in various empowering RPG geek themed memes  and Finnish RPG cons and geek events. Don't hate him if he doesn't understand all the intricacies of Fate or Dungeon World. His Intelligence and Wisdom are not his strong stats ;)

Friday, 30 January 2015

[Review] Liberation Of The Demon Slayer

REVIEW: LIBERATION OF THE DEMON SLAYER

(Puple-Haunted italic commentary by Venger Satanis)


Venger to the left.
Liberation of the Demon Slayer to the right.
I have been so excited about this product and finally bought it last year. Read it and had mixed feelings about it until I “got it” and really, really enjoyed it. I have to thank Venger Satanis for openly discussing of LotDS and for Kirwyn correcting my comment about “a hot mess” to “a hot mess of awesome” (or something like that! It’s a pain to scroll back G+ post discussions so correct me if I quoted you wrong).


There is tons of awesome and few problems. This is Venger’s first big publication so I am gentle. Gentle but honest.


For me this will be the first RPG book I am going to make markings on. I never do it, so LotDS will be a gate for the world of making RPGs even more usable and accessible on the table.


Also I wanted Venger to comment on my review to make it review/interview/discussion type of thingie. His unedited comments are IN PURPLE. Enjoy.


Looking Good


Hang in there, mr. headline!
Otherwise looking good.
The cover is very nice, illustration very good (not safe for work because nudity), maps by Dyson Logos great (as always) and layout looks clear and text easy to read. One annoying thing is a light grey shade of a tribal tattoo styled logo on every page. It looks like an annoying shadow and it is always there no matter how you turn the book to the light.


Not only is there nudity of the female human (or perhaps half-elf) variety - she’s chained to the floor before some shoggoth-like entity the K’tulu cultists are worshiping.  The High Priest is giving a sermon, reading from some moldy, forbidden tome; he’s taking a break from whipping her with some kind of tentacle flail.  So, it’s nudity plus BDSM adult situation.


As for the Kort’thalis sigil, I personally think it’s one of the coolest aspects of the layout.  As long as the text is still legible, I don’t see a problem.  Obviously, not everyone will agree.


You are right about the sigil. It is not a flaw, it is a feature and design decision. I don’t like it for the reason I said (looks like a shadow that never goes away). But I don’t want people to think here that it’s very dominating feature. No it isn’t. There’s far more worse than this!


There are some layout problems also what could have been easily avoided. Loose headings should not happen. Problems are minor and few and most of the product is easy to read.


Regarding the loose headings, etc: yeah, it’s not perfect.  I’m not sure if this was Ed’s (the layout guy) first big project, too.  Thankfully, we’ve grown together and the overall appearance of my books keeps getting better.  


Also I do remember you explaining that you had busy time in personal life at the time of publication of LotDS. Also you do have a good author’s page where you discuss LotDS.


Maps Are Lovely, Map Keys Suck


One big thing in an adventure like this are maps. You need them. Maps are gorgeous but map keying is screwed! There are no clear markings from where you get to what floor. In some cases even not in text. And in some cases when it’s on the text it’s later, not earlier what would be better to understand the general dungeon layout.


Gorgeous map. Keys need custom work.
Also the map keys are screwed in my opinion. Sometimes how they are laid doesn’t make any sense. Next to each others can be totally random things what can make the dungeon feel like a christmas calendar. And then there is this [see the map to the right]. See, F and L are both in the same room. They are in different ends but still. E and F have same content, slaver’s lair. So E can be slaver’s lair but so is F. L, M and N are kobold army. Is there something wrong with me or is that just stupid? I think that map keys work better if they are erased and rearranged.


Yes, there are a few inconsistencies.  Here’s how not to publish an adventure: 1) Write all the encounters out first.  2) Get someone to draw all the maps for you independently of what you’ve written.  3) Fill in the numbers later and try to match everything up.  Unfortunately, that’s what happened.  Definitely a learning experience.


Ideally, the entire book should be a loose conglomeration of ideas for the Game Master to mix, match, and use as a spring-board for his own creation.  In my 30 years of Game Mastering, I’ve probably only used an adventure “as written” a handful of times.  I always put my own spin on things, my 15% that truly makes it my own.


Now I must ask Venger something: How different ways have you used LotDS yourself? I mean you obviously as an author don’t run it by-the-book and you if anyone knows what to do with it. It is obvious for the background details and setting premises that LotDS is not only an adventure you put out for the giggles. It is something more.


Many things you see in the book were improvised during various playtest sessions and included because they seemed either more natural or more weird and wild.  Liberation of the Demon Slayer is my attempt to create something that feels old and familiar while still being new and strange.


More Than You Paid For


But before you go into the dungeon you get brief explanation of the setting where LotDS is placed. The setting is swords & sorcery in feel and doesn’t go into much detail. This can be generic adventure you can place in any setting (well, in theory) but still the default setting information is cool. It’s always great to read small things like this to understand what’s in author’s head.
You also get some house-rules what is great. I love adventures what give something to use even if the adventure is played through several times. It is everyone’s own decision what house-rules to use or what to ignore but I think most, if not all, of these are very solid.


Also reasons for adventuring is good addition so I don’t have to figure out alone why player characters should engage this adventure. Again, meta information from the author how he thought things.


Dark secrets and character backgrounds are also great addition!


The Dungeons


The dungeon complex is 6 levels deep but the adventure why you most likely delve in can be done in the first level. So why the extra levels then? I have to say that here discussion with Venger helped me to understand the idea.


There’s also a ½ dungeon in another realm/planet/dimension which can break up the monotonous dungeoncrawling if the Game Master wishes to use it.


Illustration is great! There's also amateur-ish pencil
pictures, but I also like those a lot.
You can run this adventure in a single night, or a con or something. Because the adventure, well the “mission” is in the first level. But the five levels beyond are extra. Characters could have many reasons to venture further: greed, getting stuck in first level and trying to find another way out, even a new “mission”, different factions interact with characters (yes, there are factions), explore as a player using characters as chess pieces…


So basically you get one adventure and one dungeon level and five dungeon levels extra! Cool! There could have been some adventure hooks (one sentence) for the rest of the content, though. Yeah yeah GMs can easily make up stuff, but I am talking meta-information from the author again. How author used it.


The levels are interesting and different from each other. Not all encounters want to eat your face as there are different factions within. There are also cultists, demons, strange things to explore, treasure (maybe could be more treasure, eh?), and even a level you cannot access before you make it accessible.




In my opinion, there’s actually quite a bit of treasure throughout the adventure.  Especially if you count the weird shapes of color.


Well, true. I ment “traditional” treasure, like gold and jewels laying around. This thought of lacking treasure basically was because there’s always a group motivated by the glittering stuff you can buy better stuff. Still, it is not hard to add boring and traditional gold, is it. This is not a flaw, but a feature.


This is not just a dungeon, it is a playground, kind of a sandbox in caves if you stretch the idea further.


Most of the content is damn cool and awesome. Some of the content feels a little random but what I’ve read old-school adventures (the real ones) this was the style back then. So LotDS emulates pretty well old-school dungeon exploration with weird and cool.


Weird and cool are swords, sorcery and science. With healthy dose of cultists and mythos style monsters.


Why Get It?


If you ignore the biggest flaws (can’t say that layout problems are a big deal BUT map keys are a big thing for me) you will get some rules material you can use in other games later, six dungeon levels, lots of stuff for players to do, and an one floor adventure.


If you like mythos and swords and sorcery and science and slaves and monsters and demons and don’t mind nudity and not safe for work content (women being tortured, sex slaves, cannibalism) I highly recommend this.


Also this is highly compatible product as long as you know what AC, HD etc. are. Stat blocks are minimalistic (which is good).


Thanks for the review.  I love reading session reports and actual play posts of my work, so let me know after you’ve experienced Liberation of the Demon Slayer, The Islands of Purple-Haunted Putrescence, and Revelry in Torth.  


Oh yes, I also love to read play reports of the products I am interested in or have reviewed! And I’ll propably write about LotDS when I run it. Maybe trying out Swords & Wizardry with it. Any advices for me how to make LotDS fucking awesome? I mean it is awesome and all, but you do have some tricks inside your sleeves, don’t you?


The idea mentioned in the book of using the adventure as a meat-grinder might be worth pursuing - if players had multiple zero-level or 1st level characters.  You could give Kalthalax a powerful motivation like becoming god of the dungeon.  Maybe it’s not so much a demon-slaying sword as it is a demonic sword trying to open a dimensional rift into Hell?


I like the idea of my books being somewhat compatible with each other.  I think ideas from The Islands of Purple-Haunted Putrescence could be used in Liberation and ideas from Liberation could be used in conjunction with Revelry in Torth, etc.

Venger Satanis with Liberation of the Demon Slayer
_______________________________

Buy at DriveThru. Both print and PDF.

Venger's blogposts about LotDS here.

Wednesday, 19 November 2014

Mythoard, subscribe for your monthly RPG packet!

Mythoard is a monthly subscription box service dedicated solely to Tabletop Roleplaying Games.  From modules, minis and maps to rules supplements, accessories and dice, you'll be sure to have great RPG treasure in every single box!   Sign up now for your own hoard!


That's what they say in their site: http://www.mythoard.com/

You subscribe, get a monthly box of roleplaying stuff. That's it. But it is damn cool concept! Some special arrangements were made and I was able to order the December beta box here to Finland. Payment was smooth and cool and now I just have to wait! Not much has been revealed about the first box... What we know, some companies providing products for the first box are: Awful Good Games, Metal Weave Games, Chessex, GM Games, and Red Kobold Games. Not bad selection at all (links to their sites can easily be found at mythoard site.

I had to ask some questions about this concept and +Jarrod Shaw was super awesome to answer. (I'm in italic bold, Jarrod normal).

1. This is an interesting concept. Reminds me of those subscriptions for book-, CD-, and movie clubs where you pay monthly to get some items each month, selected by the deliver. So this concept is not new. But for me (at least) this concept for roleplaying games products is new. And damn awesome. How did this idea developed?

Thanks! We think it's a cool idea too. It came about during a conversation between Ashley and I, about make-up of all things. She get's a subscription box each month for beauty supplies, and I was struck by how awesome the model was, so when she suggested we do one for Tabletop RPGs, I jumped on trying to figure out how to do it. And here we are, a few months later, and our Beta run is looking to reach our self imposed member cap.

2. Was this hard to make-happen?

Way harder than I first imagined. Like a dumbass, I jumped a little too headlong into the thing, amd made several crummy mistakes. For instance the first few emails I sent out to companies were along the lines of "Hey, I'm this guy, and I have a great idea! Can you please send me comps or cheap stuff?" What an asshat. I build houses, not businesses, so it's all a little new and I apologize if bumps occur along the way. I'm learning to steam roll them as we go through, so hopefully it'll be a smooth ride from all. It's coming along well now actually, but it is, at the end of the day, a ton of work. On top of a full time job to boot. But it's RPGs so, I will bust ass until my eyes bleed if I have to.

3. How do you choose the items to include in the package?

Our beta box was built mostly with folks that I had a previous rapport with, or one's that I just really dug their stuff. Our January box is getting close to built already as well, and it's been nice because we have had several companies come to us asking how to be in a Mythoard box. Which is really humbling and awesome.

Why should anyone order this? Pitch time!

Mythoard boxes are filled with random Tabletop RPG stuff! Delivered. To your house. By your mailman. Once a month. That's about all I got. Soon the boxes can speak for themselves.

Thank you and the special arrangements you were willing to do, I can get one of these in Finland to review too (and I admit, I really, really WANT IT). But officially this is currenlty U.S. only. Is it too early to discuss/reveal international plans?

Just a hair early. We are looking into international sales hard though, trying to find a feasible way to do it. We may just have to go with different paypal buttons with varying prices for other countries. It may not be in time for the January box, but it won't be too long. We promise!! And you are very welcome.

Good luck! This is very extremely damn cool. Like "bundleofhodling" but you actually get sweet stuff as in items! Makes kid and collector in me jump and dance!

Thanks so much man. The Bundle is damn cool btw! I am glad we make parts of people jump and dance. That's actually our real goal here anyway. Sort of. It was great talking with you, and keep an eye out mid December for your Mythoard Box! Cheers.

Saturday, 13 September 2014

Making Crypt of Rabies metal with Rafael Chandler

"The photo of me is from some event at a library
 where I spoke to a bunch of kids
 about a career in the video game industry.
 After that, we played Rock Band.
 Sharing information and mentoring young people is
 pretty fucking metal."
I thought my blog needs more TRVE METAL in it. Only person who could make my blog more metal is +Rafael Chandler . Why? Because he is one of the most metal dudes in RPG circles around the world. Don’t believe me? Better follow him at Google Plus and get awesome metal things in your feed.


Here are my questions for Rafael about what roleplaying things are METAL or how to make roleplaying more METAL.


Rafael, I want to start with basics. What is the most METAL die (not death kill murder die but a singular of dice)?

The d12, no doubt about it. Each face of the die is shaped like a pentagram.

Drizzt D’urden should be METAL being dark elf and stuff but instead he is a whiny mary sue. How to make elves TRVE KVLT METAL?


Whining is not metal. On the other hand, striking out on your own in defiance of society (which Drizzt does) is definitely metal; however, the society that's he's rebelling against is evil, it's undergound and it's focused on death. In other words, he's turning his back on an extremely metal culture, and instead chooses to spend time with a cat. Cats are not metal, regardless of how large they are. Wolves are metal, as are demons. Lolth is also kind of metal. Drow are more or less metal. Catti-Brie and Eminster are not metal. Drizzt is kind of like a scene kid. Bruenor Battlehammer is probably into classic rock: Creedence, Hendrix, the Stones, Clapton. Stuff like that. I think he's okay. I'd probably drink a beer with Bruenor.


You have a strange pervert fixation. Explain me how and why tentacles with or without mouths instead of normal legs are METAL.

I'm really into Mon*Star from Silverhawks. That dude has a bangin' body.


From the traditional seven classes (as races) which is the most METAL of them all?

Cleric, but only if you cast reversed spells (Darkness, Cause Light Wounds, Curse, et cetera).


When your character reaches the point he is dead how to make his death METAL?

In SlaughterGrid, there's a random resurrection table. You come back from the dead with deformities and new appendages and strange urges. The pain doesn't end with death. It keeps going. That's pretty brutal, I think.

New appendages, there you go again with your perversion! Do these new appendages in any chance have mouths?

Some do! It's a d100 table full of nastiness. What can I say? If I were a musician, I'd only know one chord, but I'd play it all damn day.

If I want my character to be METAL what would be his theme song? It doesn’t matter what the character is like because METAL is universal.

"Sun and Steel" by Iron Maiden. Classic D&D metal.

Which is more METAL? Loincloth or chainmail bikini?

Because of Manowar, I must say loincloth.

How can I become METAL as roleplaying games enthusiast, blogger and publisher?

I should probably insert a joke about inverted crosses or whatever, but really, I think it just comes down to not giving a damn what society says. There aren't a whole lot of metal songs that praise conformity, obedience, or cowardice. Instead, you find a lot of metal songs about independence and solitude.

How to make lawful good character METAL?

Tough question. I don't know if it can be done! I don't use alignments in my games. It's kind of a drag.

No Salvation For Witches for Lamentations Of The Flame Princess and Teratic Tome are something you have made. But for my blog give a most METAL monster ever only exclusively published here at Crypt of Rabies blog.

The Certitude is invisible, inaudible, and odorless. It cannot be detected by magic, nor can it be dispelled or slain. The Certitude spreads from person to person through the use of words, spoken in tones of utter conviction. Residing in the victim's brain, the Certitude allows the victim to justify any action, no matter how horrific, because the victim is convinced that the world will be made a better place. The Certitude is responsible for countless atrocities.

I thought I am not worthy enough to introduce Rafael in the end of this post so I’ll let the most METAL guy in roleplaying biz do it himself. So Rafael, tell us how METAL you are!

Most days, I don't feel terribly metal. I sit at a desk and I type all day. I drive a minivan. I eat cereal for breakfast. I don't feel particularly interesting or special. But in my mind, there are vast plains of scorched flesh; endless chains of wailing victims coiled outside towering abbatoirs; and a vast, all-encompassing ostinato that pulses up from the ground with the fury of thousand blastbeats. There, I have peace.

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