Showing posts with label Characters. Show all posts
Showing posts with label Characters. Show all posts

Wednesday, 15 February 2017

[Patreon] Dwarven Stronghold + Bandits + Wizard Tower of Toerd + Alia(k) of Wizard Tower

Thanks to my Patrons, here is new content for you to enjoy! If you like stuff like this, you can support me to create more, and more, and more!

DWARVEN STRONGHOLD
Within this dwarven stronghold you find things like:

  • Barracks
  • Master's room
  • Dragon room
  • Sanctuary with a priest
  • Younglings educational spaces
  • Hatching chambers and information how dwarves breed... well, grow
  • And more!
Get it HERE!

BANDITS

Random tables to create bandits. You don't only get generic bandit information, new races and stats for different bandit types, but also tables for:
  • Encounters
  • Battle morale
  • Random stuff
Get it HERE!

WIZARD TOWER OF TOERD



Toerd is a small boring town, except there is a Wizard Tower.

Get it HERE!

ALIA(K) OF WIZARD TOWER


She was the first girl to start the studies of magic in Wizard Tower of Toerd. This is her story. Includes a timeline of events in her life, so she can be encountered in the campaign!

Get it HERE!

Saturday, 6 December 2014

[LL] Gurah, the evil wizard, dark sorcerer, necromancer

Gurah is the main bad guy in my Labyrinth Lord Longland campaign, The Forgotten Legend Lives.


CLASS: Necromancer

LEVEL: 12th

ALIGNMENT: Evil

AC: 2

HP: 28

ABILITIES:
STR: 5 (-2) Weak and wretched
DEX 9
CON 7 (-1) Brittle and sickly
INT 17 (+2)
WIS 16 (+2)
CHA 17 (-1)

SAVING THROWS:
Breath Attacks: 12
Poison or Death: 9
Petrify or Paralyze: 9
Wands: 9
Spells or Spell-like Devices: 8

SPELLS:
4 1st, 4 2nd, 3 third, 3 fourth, 3 fifth, 2 sixth

NECROMANCER'S SPELLBOOK(1):
1st Lvl Spells: Command dead, Command undead, Locate remains, Pass undead, Ray of puking pain* Read magic,
2nd Lvl Spells: Choke, Flesh to salt**, Ghoul touch, Ray of pain,
3rd Lvl Spells: Animate dead (MU), Summon undead I, Unhallow,
4th Lvl Spells: Inter,Summon undead II
5th Lvl Spells: Summon undead III, Wall of gloom
6th Lvl Spells: Curse of undeath, Lich touch, Summon undead IV

*Ray of puking pain: D4 damage. Projectile vomiting of blood, black tar, and glowing blue slime. Combat becomes problematic. Successful save = half damage and keep your insides in. (Thanks +Nick Peterson )
**Flesh to salt: Make a save or be turned to salt. (Thanks +Chris Tierney )

OLD MAGIC-USER'S SPELLBOOK (2):
Gurah generally doesn't use spells from his old Magic-User times.
1st Lvl Spells: Detect magic, Floating disc, Magic missile, Sleep
2nd Lvl Spells: Arcane lock, Detect invisible, Knock, Web
3rd Lvl Spells: Dispel magic, Protection from normal missiles

EQUIPMENT:
Naturally Gurah has many other items both magical and mundane, but these are the things he carries and equips normally.
The Shield. This belt buckle is a powerful defensive item. If the damage result is between 2-5 the damage is ignored.
Robe Of A Necromancer. Any spell from the necromancer's spell list(1) has a 1 in 4 change to stay in a caster's memory when cast.
The Ring Of Resurrection. Once, if Gurah dies, this ring resurrects him back to full HP. The ring is then destroyed blowing up his left hand.

CIRCLE OF SUMMONING UNDEAD:
When ten cultists of Gurah join their minds and powers Gurah has almost unlimited power over dead. He, for example, has sent ten undead stone giants into a fight. With the Circle of Summoning Undead in work he can control up to 100 HD worth of undead walkers of skeletons and zombies from different races. The Circle doesn't work on otherwordly or spiritual beings.
Those cultists who maintain the circle can keep it powered for 10 hours at a time. After that period they need to rest for 1d4 days before they can continue. With magic their stamina of keeping The Circle up can be extended.
_____________________________________________
(1) All these spells are found in Theorems & Thaumaturgy document except those which aren't (mentioned).
(2) All these spells can be found in core Labyrinth Lord rules book.

Necromancer character class (from Theomers & Thaumaturgy, get it HERE) for Labyrinth Lord by +Gavin Norman

Saturday, 3 May 2014

[LLtFFL] Derek The Wizardslayer, Cleric NPC

As a paladin of his order, Derek The Wizardslayer is in an eternal quest to slave evil, chaotic and
malevolent wizards in the realm. He is not afraid of death as he believes this is his personal absolution. What crimes against his faith he has done are untold but he is zealot for his cause. If others have same goals as his he will accompany them. He doesn't care about other's sins, as other souls' remission is not his concern.

Name: Derek The Wizardslayer
Class/Race: Human Cleric
Alignment: Good
Level: 7th
Age: 37

Hit Points: 30
AC: 4

ABILITIES:
STR: 13 (+1 to hit, damage, forcing doors)
DEX: 10
CON: 14 (+1 HP per HD)
INT: 9
WIS: 15 (+1 Saving throw mod. to all magic effects, +5% exp)
CHA: 14 (-1 reac. adj., 5 ret., 8 ret. morale)

SPELLS:
1st level = 4 (Detect Evil x2, Protection From Evil, Cure Light Wounds) 
2nd level = 3 (Know Alignment x2, Bless)
3rd level = 2 (Remove Curse, Dispel Magic)
4th level = 1 (Create Food And Water)

EQUIPMENT:
- Travellers equipment in a backpack, 2 torches, sleeping back, knife, etc. you usually need)
- Rations for 3 days
- Silver holy symbol
- Holy Water, 4 portions
- Heavy Flail (dmg 1d8(+1)
- Banded Mail (AC 4)
- Mule

50 gp
124 sp
34 cp

___________________________________

Campaign notes: Derek might be a bit high level to accompany a first/second level player character, but there's a point to that. Derek will step into the campaign to make a fight against a Spectre easier for the character. As fighting this Spectre Derek the Cleric will be level drained to a 3rd level (to still be able to give a hand for the character at the beginning of her journey).

The spells listed are those he usually has prayed.

This naturally is devastating for Derek The Wizardslayer, as his power is drained. How will it affect him psychologically? That's where the npc roleplaying starts.

PS: I love the Cleric picture in Labyrinth Lord!

The picture .jpg is called "cormarren.jpg". I have no idea who the artist is or where the picture originates. I took it from here: http://bernietheflumph.blogspot.fi/2013/11/clerics-of-wyrld.html