Showing posts with label D&D BECMI. Show all posts
Showing posts with label D&D BECMI. Show all posts

Monday, 18 May 2015

I fixed low monster xp for B/X style games

Monsters don't give much experience points in earlier editions and similacrum systems (OSR) because the point of the game is treasures and exploration. Generally if you want to kill tons of monsters you should choose a game with less deadly (early levels) combat and better support for monster killing.

There are cheap and quick fixes for character survival; max HP at first level, dead at -X instead of zero HP, starting HP equals to CON score etc. These fixes give characters few extra hits to survive but don't change the advancement.

Here comes XP multipliers for monsters!

So, when characters kill monsters in creative or cool ways, X2.

When they kill monsters in sneaky ways, X3.

When they survive the combat uninjured, X5.

The point is to make fights rewarding and to encourage players to do everything else than roll dice taking turns (and propably die - also boring).

Avoiding monsters gives normal monster XP, so spotting them and getting around them is still a reward. Now you can concider the risks: should you sneak past them (X1 XP) or try to maul them with cunning and survive unharmed (X5 XP).

True, if you engage many fights you will get more XP than default. You are more likely to lose those extra experience points, though. With your character's life!

I have to admit I am a little loose on handing experience points. I don't have months to see players' characters to grow in power, and they will be dead or retired at some point anyways.

Once I even gave solid 10x for all monster XP for more heroic and combat oriented game! It's all about what you want from your campaign and what will be the focus. The focus of the campaign is a good start to determine the source for XP.

One-shots and adventure module gaming RAW is fine. In that kind of game experience is not numbers on the paper (is it ever only that) but the challenge and the story for the players to have fun with.

Well, that's how I roll.

Sunday, 9 November 2014

Creating a character for D&D Basic (Finnish translation)


I've already created a character for Labyrinth Lord, so this should not be very different experience. I grabbed the character sheet from Vankityrmiä & Louhikäärmeitä (thanks +Jonas Mustonen ) blog so didn't have to scan it from the book.

As the title says I am using Finnish translation of the Mentzer Basic Dungeons & Dragons. This is going to be fun(ky)!

Step 1: Roll Kykypisteet (Abilities)

3d6 in order for Voimakkuus (Strength), Älykkyys (Intelligence), Viisaus (Wisdom), Ketteryys (Dexterity), Rakenne (Constitution), and Karisma (Charisma). The results are:

6, 13, 9, 10, 7, 7
-1, +1, -, -, -1, -1

Uh-oh, my dicehand is weak today! I can only see a Magic-User as an option for this weakling! I am a man and don't whine about weak character and re-rolls. (Funny thing is that my Labyrinth Lord character creation experiment also resulted a M-U!)

Step 2: Choose a Luokka (Class)

Easy and already done. Magiankäyttäjä (Magic-User).

Step 3: Swich Kykypisteitä (Ability scores)

Basically I cannot do this, because my dude is too weak. No Ability score can be lowered under 9. If it already is 10 you cannot lower it. So after Intelligence my next highest is 10! Next...

Step 4: Roll osumaheitot (Hit Points)

No maximum hit points at first level! I've got 2 with 1d4 from my class. But my weak Constitution modifier of -1 leaves me with 1 hit points.

Step 5: Roll money

3d6 x 10 kp (kultapala, gold pieces) makes me 150 gp rich!

Step 6: Buy equipment

I wish I was a warrior so I could spend my money on good armor and stuff like that. No armors allowed for me.

Hopeinen tikari, Silver dagger (only weapon Magic-User is allowed to use)
Lyhty, Lantern
Öljypullo, Oil, two bottles
Teräksinen peili, Steel mirror
Kolmen metrin seiväs, Ten feet pole
Rautaisannos viikoksi, Ration, for one week
Tulukset, Tinderbox
Viinileili, Wineflask (price is 1 gp but I'll make it 3. I want it to be filled with cheap wine)
Ukonhattu, Wolfsbane

Lots of stuff and I've got 49 gp left!

Step 7: Figure out:


  • Haarniskaluokka (AC). That's unarmored, 9.
  • Osumaheittotaulukko (To-hit table). That's already printed there, because all starting characters have same to-hit requirements. I do get -1 to-hit rolls though...
  • Pelastusheitot (Saving rolls).
Kuolemansäde tai myrkky (Death ray or poison): 13
Maagiset sauvat (Magic wand): 14
Halvaantuminen tai kivettyminen (Paralyzis or turn to stone): 13
Lohikäärmeen henkäys (Dragon breath): 16
Kepit, sauvat ja loitsut (Magic staff and spells) 15

(In Labyrinth Lord saves for M-U are slightly better...).

Step 8: Write down Kykypisteiden tarkistukset (Ability modifiers)

Basically already did this when rolled these.

Step 9: Name your character and choose his ryhmittyminen (Alignment)

There are only three. Laki (Lawful), Neutraalius (Neutrality), and Kaaoottinen (Chaotic). I want to be chaotic. My character is miserable and bitter. He does anything to find power (read: treasures and magic items) to compensate his weak abilities. Anything.

His name is Brut Paha (the Bad).

Step 10: Get ready to play

Wait a sec! I don't have spells yet! I take Lue magiaa (Read magic) and Uni (Sleep). Now I am ready to play!