Showing posts with label Hulks & Horrors. Show all posts
Showing posts with label Hulks & Horrors. Show all posts

Saturday, 31 January 2015

Hulks & Horrors character spreadsheet

Here's a spreadsheed I created for Hulks & Horrors roleplaying game. Easy to edit in drive. Downloadable in many formats (Microsoft Excel, Open Document Sheet, PDF...)

Screenshot

Download here.

Wednesday, 28 January 2015

Hulks & Horrors Redshirt Template And NPC Quick Generator

Redshirts in Hulks & Horrors roleplaying game are a character class for those fresh characters who cannot qualify to be any of the seven classes. Instead of re-rolling there is an option to play a redshirt class. They are weak but learn a stat point in every level until they can qualify for a class and get "promoted" to that class.

This document gives DMs a quick rules to create NPC redshirts (something like "henchmen" in fantasy editions) and a character tracking sheet.
First table shows HD/level, to-hit modifier and HP for redshirt. Either choose what level redshirt NPC you would like to create OR roll % dice to see what level redshirt you got.
Example: Rolling 83 gives HD/LVL 3 redshirt with +1 to-hit and 9 HP, unless you want to roll the HP using 3D6.

Firearms are rolled with 1D10. One firearm per redshirt. How much ammunition, shots, the redshirt has for his gun is rolled 3D10 minus roll result of firearm.
Example: Result 8 gives redshirt Naval Pumpgun and 3D10 - roll result 8 five shots for it.

Melee weapons are rolled like firearms. One per redshirt.

Armor are rolled using D6. It's more likely that a redshirt is unarmored (he's got a red uniform, though. Or any other kind of uniform his job fashions).

Other equipment is given for the redshirt. If a redshirt is hired he possesses a firearm, a melee weapon and possibly an armor. NPC redshirts player characters encounter have the equipment DM gives them.

NPC tracker is used for created redshirts. # is basically identification for additional notes and information. HP is current HP.

Feel free to download! There might be version updates (1.0 at the time writing this), or not.
DOWNLOAD PDF.

Thursday, 25 December 2014

Solifidian Lilith - The Starship From Hell

I can review it quickly before go into the starship for Hulks & Horrors.


Get it here, it is very very good simple tool to make great spaceships and hulks your player characters might encounter in horror-ish science fiction adventures. There are no stats whatsoverer so this is extremely easy to use with any system you ever can imagine using it with. No art but who needs art when there are cool tables enough to make an interesting and possibly adventuring location. Now go, it is  PWYW. But this is very good and easy + fun to use I highly suggest you toss some coins for +Rafael Chandler. He does great stuff.

I am not going to review Hulks & Horrors now. I just say it is a good small game with strong OSR roots. PDF is free, print is inexpensive. HERE!

Done, let's start. All ship information randomly rolled using The Starship From Hell are modified to fit Hulks & Horrors. The map was made using H&H hulk random generator. Then all was mashed up together and this is the result:

DISTRESS SIGNAL

/>HULL_BREACH:THE_SHIP_IS_VENTING_ATMOSPHERE
/>ASPHYXIATE_CHANGE:54%_AND_RISING
/>SURVIVOR_CREW_MEMBERS:3
/>SURVIVOR_PASSENGERS:Unk-noWN
/>UNIDENTIFIED_LIFEFORMS:SEVERAL

PHENOMENA

Destruction of the stellar dreadnough Plaguebearer in wrapped time-space nearby created lethal and dangerous anomalia what surrounded Solifidian Lilith. The ship used to board Solifidian Lilith looses all its power for unknown reason. The power can be restored... somehow...

PLANET BELOW: CEL (TAU CETI C)


Third planet in Theta Hydrae system. Forest planet, botched terraforming, carnivorous and sentient plant beasts. No reports of colonies. Holy monolith of the ancients.

The civilian and civilized population of CEL has been infected with a biomechanical syndrome that results in heightened aggression and a diminished sense of shelf. Coupled with the integrated biological weaponry that the syndrome installs, the planet's civilians are now a veritable army in search of a commander. The ship's crew members are preparing to land on the planet so they can begin the work of testing new experimental medicine on this biomechanical disease.

SOLIFIDIAN LILITH

TYPE: Class V (Medical Cruiser)
ARMOR: IV - AC/AP 6/80 - Mass 200 (Medium shields)
MAIN ENGINES: II - Subspace multiplier x3 - Sun-light speed 2 AU/hr. - Mass 100 (Low speed)
WEAPONS: Mk 2 Beam weapons x2 - Mk 1 Mass drivers x1 - Mk 1 Missile weapons x1 (Medium)
THRUSTERS: +/-0 Medium manouverability)
SENSORS: Low

MISSION: Carrying supplies to the third planet of Theta Hydrae, a system around a black hole. Supplies are experimental medicines to revert biomechanical syndrome from the victims. The medicine is lethal, but that's not known yet...

SYSTEMS




  1. Cockpit. Technological wonder. Forest in a can (H&H p. 103)
  2. Trajectory targeter. Tracking system for weapons to follow targets. Wrist computer.
  3. Teleport bay. Force field. Upon entry, the room seals with force fields. WIS to find panel, INT to disable panel. Air runs out in 10 minutes.
  4. Teleport bay
  5. Sick bay/laboratory. Equipment and space for four patients. Nine Walking dead (H&H p. 134)
  6. Microbar. Artifact, religious icon, worth 500 cr.
  7. Crew quarters - 10 rooms.
  8. Life support. Sentient, aggressive crew.
  9. Sensor arrays. Blade launchers. Razor sharp blades fly from the wall at any motion. DEX save to avoid, 1D8 damage.
  10. Shuttle bay. Includes equipment for repairing, fuel etc. In a locker there are strong alien pharmaceutical medicines/drugs.
  11. Escape pods. Four pods. Skeletals (H&H p. 128)
  12. Cloaking device. Anthropophagi (H&H p. 111)
  13. Cargo bay and engines. A collection on furry stuffed alien monsters has been neatly arranged along the walls.  Sentient, aggressive crew.
CREW MEMBER & PASSENGERS:

CHIEF OF SECURITY NEREA CORDOBA is pinned in engine rooms. She is holed in avoiding sentient crew.
- Irritable, inpatient
- Expertise in history
- Posssessions: 10 liters of nectar drug. If things don't sort out soon, she'll going to have a helluva trip

SCIENCE OFFICER VIVATIA FARIDA is in the cockpit sending distress signal.
- Vain, passive-aggressive
- Expertise in medical science
- Possessions: Experimental personal force field generator. Protects from damage in range of 3-5 points, stops working if 1 or 6 for damage is rolled.

ANALYST TRI BALTIJO is in teleport bay (3) trying to get them to work to get out of the ship!
- Humble, kind
- Expertise in xenobiology
- Member of Leilani Conglomerate. They worship harmony but insist that order requires chaos
- Control codes for military rank sense-net. Possessing this is an act of treason.

By: http://taurus-chaoslord.deviantart.com/
RELIGIOUS PILGRIMS traveling to below planet CEL (Tau Ceti C) to claim back their religious monument an cult has claimed as their own. Bloodbath and massmurder is unevitable.
- There is a 1 in 3 change that a religious pilgrim can be encoutered when entered an area. 1-2 aggressive, 3-5 neutral, 6 friendly.

Hit Dice: 1D8 (6)
To-Hit: +3
TAAC0: 8
AC: 5
Initiative: 14
Save: 16
Attacks: Pulse rifle 3D6H2 (R), Vibro-sword 1D10 (M)
# Appearing: 1D3
Behavior: special




Wednesday, 24 December 2014

Creating a character for Hulks & Horrors

Hulks & Horrors is read and game is ready to begin! This neat scifi game has so much great, and one of the coolest races (as class like in B/X) is Hovering Squid. There are stat requirements but I'll keep my fingers crossed to be able to create one of these guys!

This awesome picture by: http://gaucelm.deviantart.com/
Hovering squids are like hovering octopuses with beak and everything. They have tentacles and can multi-task easily. Let's start!

3D6 In Order

Everyone know this already! To get a squidstats I need minimum DEX of 7 and maximum STR of 16. My stats and modifiers are as following:

STR: 10 (melee to hit and damage 0)
DEX: 11 (AC and ranged to hit 0)
CON: 17 (HP +2)
INT: 14 (Charge 2)
WIS: 14 (Psi 2)
CHA: 10 (Languages 2, Sl'ettexik-sa (squid-people-talk) and Tradespeak)

Choose Your Class

I already did when I read the book! My class is a hovering squid! I can multi-task, I got directional awareness, I can entangle with my tentacles, and I can sense inorganic life.

Hit Points

My HD is D8, and I get +2 from high Con. My hit points score is 6.

To-hit Scores

Either I use Thac0 as a solid number or refer to a chart. My choice. My Thac0 is 5. I need to roll below my that score + enemy AC. Wonky, but I'll get used to it and it works as good as any D&D-clone to-hit.

Saving Throws

Saves are same as my Dex, Con and Wis (more like 3E instead of B/X/1E) and I get +1 bonus to Dex.

Choose Programs And Powers

I ain't scientist nor psionic, so nothing here for me. Programs and Psi-powers basically replace wizard and cleric spells of fantasy settings.

Buy Equipment
See, Mass Effect is doing it right!


3D6 x 100 credits. I got 1500.

I can use pistols and daggers (there are weapon restrictions for classes) so those are what I buy first. My tentacles make it easier to wield two guns for me so I am going to buy two guns! A Particle Beamer is most powerful pistol! One of those thank you, also some ammo (100 shots). And a laser pistol is a solid gun (damage is 2D6, keep highest). 60 shots. A simple shiv (1D3 dmg) can be my tool and backup defense.

960 credits spent! 540 left.

I can use light armor. Fiberweave and my AC is 7 instead of unarmored 9. Costs 100.

I've got 440 credits for other equipment, like protective filter masks, batteries, general equipment, computerized devices and so on. One think I am going to buy from this list (this is the boring part in my opinion anyways) is Wrist computer for 200 cr. It has all functions of modern mobile phone from network access to puzzle games and a camera. Also includes old Allman Brothers albums from 20th century (I am not making this up).

Finishing Touches

Name is hard to come by when my hovering squid race don't use consonants B, F, M, P etc. Hoodtsssax is his name...

When I spread my last seed, I was capable to produce, into the collective birth pool I was no use as a member of our society anymore. Well, maybe I could have been useful, but I decided that I wouldn't be to make my leave much easier. I've always been curious about space and stars. Distant worlds. So, now I try to get myself hired in a space ship to start my journey and adventure.
_______________________________________________________________

Hulks & Horrors character creation is fast and fun. And it doesn't end there. As a GM you have so many things to create. Space ships, solar systems and sectors, space stations, hulks, ruins, cities...