Showing posts with label Maps. Show all posts
Showing posts with label Maps. Show all posts

Wednesday, 15 February 2017

[Patreon] Dwarven Stronghold + Bandits + Wizard Tower of Toerd + Alia(k) of Wizard Tower

Thanks to my Patrons, here is new content for you to enjoy! If you like stuff like this, you can support me to create more, and more, and more!

DWARVEN STRONGHOLD
Within this dwarven stronghold you find things like:

  • Barracks
  • Master's room
  • Dragon room
  • Sanctuary with a priest
  • Younglings educational spaces
  • Hatching chambers and information how dwarves breed... well, grow
  • And more!
Get it HERE!

BANDITS

Random tables to create bandits. You don't only get generic bandit information, new races and stats for different bandit types, but also tables for:
  • Encounters
  • Battle morale
  • Random stuff
Get it HERE!

WIZARD TOWER OF TOERD



Toerd is a small boring town, except there is a Wizard Tower.

Get it HERE!

ALIA(K) OF WIZARD TOWER


She was the first girl to start the studies of magic in Wizard Tower of Toerd. This is her story. Includes a timeline of events in her life, so she can be encountered in the campaign!

Get it HERE!

Friday, 30 September 2016

[Patreon] Purple Of Green Priestess Yolanda Ziggurat + Final Redemption

Been a busy (and awful) month. Now releasing two Patreon things I've been working with past month. Here is a lady who stalks the Monster-Land of Yingvaerd baptizing monsters, evil, and chaotic creatures. She wants to make you evil, too!

Thanks to my patrons, you can download her PDF HERE!

And here is Final Redemption, a religious outpost to Monster-Land.



Thanks to my patrons, you can download the map PDF HERE!


Thursday, 28 April 2016

This is a map of Moordegoet, other of the two harbor cities in Island Of Yingvaerd. You only can access the harbors, and the island, with galleons riding a giant whale. 




Check out what other material I have posted at Patreon!

Friday, 1 April 2016

Preparations to run The Black Hack online

I have already played few games online using Skype, Roll20, Google Hangouts and Google docs. Now I am preparing to run game like a pro!

I am running The Black Hack (my review), and decided to use it because it is lightweight and new. I have an online group for Dungeons & Dragons 5th edition, so I wanted to run something a little different yet OSR in compability and feel.

I also wanted to start the game with Where Is Margesh Blackblood? by +Tim Shorts, because it has so much in it from combat to great roleplaying opportunities. I've used it several times, and always love to run it.

A MAP

I am already familiar with the adventure I am about to run, so I don't have to make preparations for it anymore. This time I make an area map for it, though.

A quick drawing of the adventure's area ready for scanning.
After I scanned the hand-drawn map, I added some color with GIMP and text with paint.net.

Here is the map ready for action!
ONLINE TOOLS

Skype is what we use for communications. I am here at my house alone, three of the players are under same roof and the last player is at his place. We use Skype, because everyone has an easy access to it. We use video conversation, and text chat for some meta that is easier to write than explain.

Roll20 is used for dice rolling and for the map.

Here is the map, fog of warred, in Roll20 ready to be revealed for the players.
Trello is an online organizer notes program I use to keep track of the adventure. This is the first time I am using it, but even during pre-game preparations it feels extremely handy! It's easy to add and manage notes. I've got "lists" for house-rules (for quick referance), characters, adventure log and extra information there. Adding new lists and info is so quick and easy I think it won't slow the game down a bit!

My Trello notes look like this. More to come during the play!
Google Drive for hosting all kinds of images, like for NPCs to quickly share and locate.

PHYSICAL TOOLS

There already are quite a few windows open on my system, and even though I use two monitors, I don't want to use pdf viewers for rules and adventure. Also some oldschool notepad and pens are always needed.

I had to print The Black Hack pdf (waiting for the physical reward to arrive). I am lucky to own a printed copy of Where Is Margesh Blackblood? Index card on the top is a simple referance for Ascending to Descending AC. It comes handy every now and then.

HOW DO YOU RUN ONLINE GAMES?

What tools do you use? What is your preferred chatting platform? Do you use voice, video or text only?

Game report to follow...

Friday, 20 November 2015

Prepping first session with new S&W group

New group. Some of them have played 10+ years ago, some of them only computer roleplaying games. Tomorrow I'll start to run Swords & Wizardry Core for them. Tonight, was prepping night. What a delightful way to spend Friday evening.

The game will start when players will kill these guys. They are in militia (they'll start telling the reason
why) and they have tracked these orcs down. These are the orcs they need to sell to quit their service.

Some handy tables for a Game Master's screen. Cannot remember where I downloaded these.
I added AC conversion Ascending/Descending. Empty surface will host XP table I think...

This is what players will see. Needs pictures!

Books I'll use the first session. S&W Core rules is obvious, RC has lots of handy material.
Where Is Margesh Blackblood is damn awesome adventure! After they have learned how to fight with orc
encounter, they'll go thru Margesh adventure.

This is my Gamemaster map created from S&W setting map.
Players have printed a map from S&W Core book, where
I added hexes to match mine. They can make their own notes.

First town they will run around doing stuff. Can't remember where I downloaded the map. There is Game Master's
notes I wrote for the map. Players have scarce information of the village what came with the map. So their
characters already know the place somehow.

In the village there is a small temple of Balor, god of death. That's player handout map. From the picture above
you can see there is a secret door. Also there's a simple random table for donations.
Presence is from James Mishler Games' Ghosts sourcebook. In the village there is a burned down (farm) house,
and that presence ghosts spooks there!
You can get Where Is Margesh Blackblood? from RPGNow. It is very good, and worth every pay-what-you-want dollar. I can highly recommend it!

I haven't read Ghosts - The Incorporeal Undead yet, but from there I found exactly what I wanted for a ghastly encounter! I've enjoyed James Mishler Games' products this far, so I bet this is good too. Go check it out yourself!

Last time I ran a game was in Otamocon last summer. The report linked is in Finnish, so you might want to use Google Translate to understand it. I'll write a report of it in this blog too, when I got time.


Wish me luck!

Tuesday, 17 November 2015

Mapvember: Treasure map



First I crumbled the paper, then I drew the map using Artline 70.

Google Plus hashtag for all the cool mapvember maps people post:
https://plus.google.com/explore/mapvember

Thursday, 5 November 2015

Mapvember: Temple Of Pillars

5th day, my second map. My first map yesterday was a temple, I've done an OSR dungeon adventure module called Temple Of Greed, so I decided to continue with the temple theme here.

TEMPLE OF PILLARS

Inside the temple there are 64 pillars. Carved on each pillar is a spell. To copy the spell in Mage's spell book takes ten times longer, than copying from a scroll or another spell book.

The statues are guardians, who protect the pillars. No one can harm a pillar, or spell-enforced golems will attack.

There is a room, where pillarkeeper resides. He keeps the pillars clean and dusts the corners of the halls. He is also 13th level Mage.

From the gape into the guts of the Realm darklings and imps have carved their way into the temple. They have a magical secret door separating them from gaining all the spells for their dark masters. They are waiting for the right moment to raid the temple and steal the pillars.

At any time, there are 3d10 Mages studying and copying spells into their spell books. But it is not cheap, you must pay a fee of 10,000 GP to enter the Temple Of Pillars. As the price is so high, adding spell research costs, many live years inside the temple, camping in corners and hallways.

Original drawing on leftover paper.


Wednesday, 4 November 2015

Temple Of Idols, map and micro-dungeon information for mapvember

+Miska Fredman (Ironspine) decided, that this month is a mapvember. You draw map a day for other's amusement. Sounds neat? Well it is!

Unfortunately I've been busy, so this is my first map for mapvember.

Wanna see all the cool maps? Check out Google+ hashtag #mapvember


TEMPLE OF IDOLS
Inside these ancient caverns adventurers can find five idols of ancient gods. These idols alone don't do anything special, but when combined in a central room, they summon the ancient gods. The gods are:
  • Myurrughah: God of snakes and secrets
  • Himethos: God of salmons and hail
  • Dut'rutho: God of hair loss and poverty
  • Ling Mao: God of arts of war and roses
  • Turroskoz: God of dark places and sunny days
Symbols:
  • Star: A statue
  • Whirl: A teleport to next whirl (and back)
  • S: Secret door
  • Dot: Pillars
Random Encounter Table (1d6):
  1. Giant rats, that flee but attack if cornered
  2. Bright red centipedes, size of a finger, extremely and deadly poisonous
  3. A golem with amnesia
  4. Ghosts of a previous adventurers' party
  5. Invisible rabid bats
  6. Intelligent fingernails
Random Traps:
Each room, door, corridor, has a 20% chance of a trap set. Use your favorite rules or twisted imagination for random traps.

Treasures:
You know how much you want to give treasures for your players. One statue might be worth 500 to 5,000 GP. But when combined, they are alive, and worth nothing. All other treasures, potions, magic items and scrolls are discretionary.
_____________________________

The original drawing:
5.6" x 4.1"

Swamp huts geomorph


Deep in the swamp is a village of gentle giants. They are great herbalists and frog shepherds. Their huge feet with webbed toes are perfect to navigate in the bog.
________________________________________________
For +Inkwell Ideas competition: http://inkwellideas.com/2015/10/geomorph-map-contest-winner-next-contest-announced/

Monday, 26 October 2015

[Maps] Tavern and Pub

Here are two generic maps for a project me and +Shane Ward are working on. A tavern, and a pub. There are not labels for these (yet), but I think these two are more or less self-explained.


A TAVERN

A PUB



Thursday, 22 October 2015

Lost Caverns and Lord's Stronghold 5x5 geomorphs

I created these two 5x5 geomorph sets for Inkwell Ideas' competition. If you want the empty templates, you'll find them from the previous post HERE.

Lost Caverns

Lord's Stronghold




Tuesday, 13 October 2015

5x5 Geomorph templates x2

Here are two 5x5 Geomorph templates I created for a contest by Inkwell Ideas. 5x5 is a challenging format, because there is not that much space and I keep thinking, that one square equals 10 feet!

Feel free to use!



You can also download it here:

Wednesday, 23 September 2015

S&W core campaign map hexed

I created hexed and hex maps for my upcoming Swords & Wizardry campaign using core book's default setting. Here are the results:
Original from the Core book.
Original with hexes. This will be players' map.
Numbered hexes for me to put surprises in the map.
Labeled map for reference of actual locations.
Like these? Download the maps here (ZIP).
___________________________________

Colorful hex maps created with Hexographer free version.

Thursday, 16 July 2015

[map] To Necropolis...

I never get tired to these...


In an old monastery there is an oubliette that leads into caverns... Are the lizardmen slaves to the undead from Necropolis? What are the horrific creatures the myconoids guard? Was the trap in the burrow earth element trapping those poor adventures into the soil?

Dowload pdf HERE.

Cult Caves


Yet another map Inspired by http://meta-studios.com/dg/dungen.html

This dungeon is a lair of the cultists. They have a crypt of dead bodies, a mortuary to process the bodies and a big maze for some reason. I suppose that the giant ticks enter from the crevasse in the cellar.

You can download the pdf HERE.

Sunday, 12 July 2015

Kobolds Dungeon

http://meta-studios.com/dg/dungen.html
Above is a link to a cool website, which generates random dungeons. I generated one and decided to use it as an inspiration to draw a dungeon. It is Saturday, I am a bit bored but too tired to do anything constructive. So I took my Sharpie and started drawing.

The original created with website looks like this.

SCANNED IMAGE, not edited, with warts and all:

You can DOWNLOAD the PDF HERE.

Monday, 15 June 2015

Geomorph: Underground waterfall

My geomorph entry for Inkwell Ideas' contest. The theme is "water". I made an underground waterfall. Original picture was Sharpie pen on graph paper, which I skanned to add some fun 90s style paint coloring!

CC-BY-4


Check out Inkwell Ideas' website for more information and current content entries. They are very good! http://inkwellideas.com/2015/06/water-geomorph-map-contest-ending-soon/