Showing posts with label Character Sheets. Show all posts
Showing posts with label Character Sheets. Show all posts

Saturday, 9 January 2016

White Star character sheet

I needed an online character sheet for White Star OSR scifi game I can edit. So I created one! Sharing is caring, so here it is.

This is a picture of the character sheet you can download and print.
Here is the link to Google Drive.
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But, what is White Star? I'm glad you asked. White Star is a great science fiction roleplaying game molded in OSR fashion using Swords & Wizardry WhiteBox (the pdf is free!) rules as a core (that's 0D&D clone). The rules are quick to learn and leave lots of space for house rules - if you need any!
I am planning to run Fading Suns D20 (pdf available at RPGNow) with White Star rules. Fading Suns is an awesome science fiction setting, but I think D20 rules are too clumsy for it. I could use Fading Suns 1st edition rules, except my print copy is in too bad condition to be a pleasure to use at a table.

My new inexpensive copy of D20 version of Fading Suns
and
My old, beat up copy of first edition of the game.

Friday, 20 November 2015

S&W Characters' track sheet for GMs

Preparing for a game tomorrow, I created a characters' track sheet for GMs. It's a simple table, where you can write down most essential information of your players' characters, like HP, Save, Attributes, Class, Level, and so on.

It's not fancy looking but I hope it is functional (for me atleast).

Swords & Wizardry GM's track sheet for player characters. And/or for henchmen for players.

You can open it directly in Google Drive's Sheets HERE, or you can download the pdf.

Sunday, 8 November 2015

Classic Traveller character creation. Character sheet scan included!

Back in 2010 Classic Traveller was free at DriveThruRPG, so naturally I snatched it. I've heard it's a good game, so why not. Unfortunately I never read it, or played it. I've read some topics lately about the character creation and decided to give it a try! I will create this character as I read the character creation the first time ever, so there might be mistakes.

I have played Finnish translation of 2300 AD but some of the rules were confusing thanks to bad translation and editing. Still, loved that game!




Basics
All characters start untrained, inexperienced and 18 years old and from that point are generated with random die rolls. Sounds fun! Characteristics are 2d6, quite similar to D&D.
There also is an optional Universal Personality Profile (UPP) what basically shows the stats with numbers and alphabets (if I understand it right). For numbers are used for double digit numbers (10, 11, 12...) so UPP doesn't get confused. It could look like this 777B77. You need to memorize the stat order to read this, but I think it's quite easy.
Then the naming what is up to you, and social title what is determined by social standing.

Also, you'll need two books, book 1 and 2, to create the character. Character generation checklist (very handy) and all necessary charts are found in book 2.

Characteristics
There are six of them: Strength, Dexterity, Endurance, Intelligence, Education and Social standing. Other attributes are age, rank, money, skills and possessions.

I'll start roling my Characteristics, the results are: Strength: 8, Dexterity: 7, Endurance: 10, Intelligence: 4, Education: 7, Social Standing: 4

Or, as in UPP format: 87A474 (side note: stats in UPP format look very scifi)

Skills And Expertise
There are six services, and as I am not very intelligent and my social standing is low, I choose to be in the army. Just a number without a name.
First, I need to try to enlist for the army. I need to roll 5 or higher and could get bonuses from dexterity and endurance. My bonus total is +3 so I only need to roll 2 or better using 2d6. I'm in!

Now I must roll for survival... wait a second, can't find it. Ah, too easy. So, army's survival is 5+ and Education gives bonus for me. I roll 4 +2 so I survive first term of service (four years). If I didn't make this roll, my character would have died in service. Brutal.

Then commission roll. +1 from Endurance, trying to get 5+. Success! Now as I got commissioned, I try promotion. 6+, Education helps, result is 11. Igot promoted and am rank 1 now! That's Lieutenant!

Skills time! First I check my free automatic skills. Rifle-1 (skill_name-skill_level) from navy and SMG-1 from being promoted to Lieutenant in first four years. In the character sheet there are three places to write skills into. Primary Skill, Secondary Skill, and Additional skills. Didn't find an explanation, so I'll put my first automatic skills to primary and secondary and the rest in additional.

I (think I) get two skills from initial service, one from commission and one from promotion. That's four skills. There are four table to roll random skills I've learned during a term, but the fourth table needs 8+ education to access. Luckily, my education is A-10, so I'll roll once every table to get the following four skills:
+1 Endurance (that's not skill, but an improvement. Well, suits me.)
Blade Combat-1
Blade Combat-1 (that's probably Blade Combat-2 now)
Tactics

No aging effects, that's after fourth or later term of service. I do roll reenlist and if successful, return to survival and to next term. My survival rate is good, so I try to reenlist again. Even if I didn't want to reenlist, I still should roll 2d6. With a result of 12, I must reenlist, because they need my services. 5+ with bonuses, I basically can stay in army as long as I want to! Survival successful. Commission check, that's a new skill for me. Promotion successful, second skill for me. I am a captain now and my new skills are Gambling-1 and Gun Combat-1.

One year more, I am 30 years old, promoted to Major, my Dexterity is one better and I know Computers-1, and decide to leave the service. I get to roll five times (ranks, terms) and get +1 to Cash rolls from my Gambling skill.. There are two tables; Benefits and Cash. I can choose which table to roll, but only can roll Cash table for three times maximum. I had to ask Google Plus Classic Traveller community how to read the table, and the solution was really simple.

Two for cash, three for Benefits. From benefits I get +2 to Intelligence and a gun (I choose SMG). For cash I rolled two fives (+1) so I am damn rich! I get 40,000 credits! Wow!

My name is Remy Morre and I am ready to adventure and explore spaces! My character record would look like this in real Classic Traveller form:

Army Captain Remy Morre / 88A674
3 Terms / Cr 40,000
Skills: Rifle-1, SMG-1, Blade_cbt-2, Tactics-1, Gun_Cbt-1, Gambling-1, Computer-1
__________________________________________

This was fun. I think you'll get Classic Traveller characters created really quick when you've done it a couple of times. I like random character creation with different paths and careers like in this one. Character creation with mini-game is so much fun.
Sure, your character might die in the process, but there is an optional rule to cover that so you don't roll dead characters. It's very good, actually.

I liked this a lot! Also the rules system sounds simple enough so I could actually enjoy playing this game.

If you don't want to roll dice, you can download a character generator like this from RabSoft site. Googe gives several options to choose from, but this looked coolest to me. Haven't tried it though...
There is also this web based by +Paul Gorman found HERE.

You can download scanned character sheet from HERE (pdf).


Saturday, 31 January 2015

Hulks & Horrors character spreadsheet

Here's a spreadsheed I created for Hulks & Horrors roleplaying game. Easy to edit in drive. Downloadable in many formats (Microsoft Excel, Open Document Sheet, PDF...)

Screenshot

Download here.

Wednesday, 28 January 2015

Hulks & Horrors Redshirt Template And NPC Quick Generator

Redshirts in Hulks & Horrors roleplaying game are a character class for those fresh characters who cannot qualify to be any of the seven classes. Instead of re-rolling there is an option to play a redshirt class. They are weak but learn a stat point in every level until they can qualify for a class and get "promoted" to that class.

This document gives DMs a quick rules to create NPC redshirts (something like "henchmen" in fantasy editions) and a character tracking sheet.
First table shows HD/level, to-hit modifier and HP for redshirt. Either choose what level redshirt NPC you would like to create OR roll % dice to see what level redshirt you got.
Example: Rolling 83 gives HD/LVL 3 redshirt with +1 to-hit and 9 HP, unless you want to roll the HP using 3D6.

Firearms are rolled with 1D10. One firearm per redshirt. How much ammunition, shots, the redshirt has for his gun is rolled 3D10 minus roll result of firearm.
Example: Result 8 gives redshirt Naval Pumpgun and 3D10 - roll result 8 five shots for it.

Melee weapons are rolled like firearms. One per redshirt.

Armor are rolled using D6. It's more likely that a redshirt is unarmored (he's got a red uniform, though. Or any other kind of uniform his job fashions).

Other equipment is given for the redshirt. If a redshirt is hired he possesses a firearm, a melee weapon and possibly an armor. NPC redshirts player characters encounter have the equipment DM gives them.

NPC tracker is used for created redshirts. # is basically identification for additional notes and information. HP is current HP.

Feel free to download! There might be version updates (1.0 at the time writing this), or not.
DOWNLOAD PDF.