The setting is inspired by Dark Souls videogames.
Image from Dark Souls 3 |
The rules are a mix of Swords & Wizardry Core, Lamentations Of The Flame Princess playtest document 0.1 and some of my own house rules I've used for a while. I don't have details for the rules, but basically game play will be close to S&W, character has options from LotFP playtest rules and rest is house rules. For example the character sheet is custom made.
There are some big differences to characters. This is one-Gamemaster-one-player situation, so character is more important as an individual.
- All attributes are 3d6, arrange as you want to
- Each level get one point to put in any desired attribute to rise it
- 1000 experience (soul) points per level. You die, you loose your soul points of the moment
- Free multiclassing. You can choose any class to add when you've collected 1000 experience points. Core classes (Fighter, Thief, Magic-User, Cleric) are always usable, special and other classes must be "found" in the game world to "unlock".
- Total of your class levels is your character level
- Experience (soul points) only from killing monsters (freeing souls) or doing some deeds that are worthy. Also rewards
- Spells are not memorized, character has as many spell points as his Magic-Using level of spell category is. When all spell points are used, character can cast spells, but there is a risk of failure (table from Liberation of the Demon Slayer by +Venger Satanis).
- Death & Dismemberment table by +kirin robinson when at negative hitpoints. Death effect will result as 1 point loss of appropriate attribute
- Character starts at third level
In a nutshell, it's like that.
After character is rolled (no equipment), the player will answer three questions.
1. Who are you?
2. How did you die?
3. Why do you wake up after you have died?
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