tag:blogger.com,1999:blog-1502248723986008778.post2417781673445096712..comments2024-03-14T11:11:52.038+02:00Comments on Crypt Of Rabies - D-oom Products: Fixing Mutant Future low melee damageAnonymoushttp://www.blogger.com/profile/04674233268949925440noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-1502248723986008778.post-13341379885869096522015-03-02T03:14:19.829+02:002015-03-02T03:14:19.829+02:00This comment has been removed by the author.JDsivrajhttps://www.blogger.com/profile/10674833512849495283noreply@blogger.comtag:blogger.com,1999:blog-1502248723986008778.post-55845861845974096792015-03-02T03:13:44.516+02:002015-03-02T03:13:44.516+02:00In my games I did a fix of adding the whole STR sc...In my games I did a fix of adding the whole STR score to damage on melee hits and the whole DEX score to damage on ranged combat hits on a critical roll of 20 to hit. Higtech gear maxes out on the topp of itks normal damage range on a crit.JDsivrajhttps://www.blogger.com/profile/10674833512849495283noreply@blogger.comtag:blogger.com,1999:blog-1502248723986008778.post-62073440345271717102014-10-19T05:33:17.016+03:002014-10-19T05:33:17.016+03:00I agree, this is something of a problem, carried o...I agree, this is something of a problem, carried over from the first edition of Gamma World. There might be some cases where it's unclear whether a high-tech powered melee weapon of some sort gets this bonus. I think they always should, perhaps reducing their base damage to compensate.ScrivenerBhttps://www.blogger.com/profile/04861652415900436411noreply@blogger.com